![]() Stand as close as you can to a thorn patch to avoid - preferably on the side nearest Cloud of Darkness. The only safe spots are the sides she didn’t tether to, and there’s only a very slim area to avoid these. When the cast finishes, two giant circular AoEs will come out of these sides. Rejuvenating Balm – Cloud of Darkness tethers to two sides of the arena (east and west, I believe). Stand as close to the edge as you safely can, and away from the central thorn patch on that side. The only safe spots are on the side she’s on. Wide-angle Phaser – Cloud of Darkness will hurtle towards one side of the arena, and then unleash an AoE that hits almost the entire arena. If you don’t then you’ll be pulled into it, briefly stunned, and afflicted with Stygian Tendrils which inflict massive damage over time. Run as far as you can from it to break the tether. Thorn tether – No name here, but immediately after the previous cast, every player will be tethered to a thorn patch. Those AoEs will then turn into continuous thorn patches. Position yourself close to the middle, and try to ensure you won’t be pushed into any of the AoEs. ![]() Thorns phaseįlood of Obscurity – Massive knockback from Cloud of Darkness in the center, and damaging AoE circles around the edges. Removes Cloying Condensation, ends the grid phase, and moves onto the thorns phase. Obscure Woods – Unavoidable raid-wide damage. You can safely move between just two squares without problem. Squares only vanish if players are standing on them, though, and the timer resets when you move off them. Try to spread out a bit so you’re not overlapping on squares, and once you see the purple border, move to a new tile. In short: don’t stand on a square for long. Roughly six seconds later, the square will vanish if you’re still standing on it, and the player(s) standing on it will fall to their death(s). After around six seconds of standing on a square, it will be surrounded with a purple border. ![]() Also, all “squares” on the grid will light up as players stand on them. Once the Flood of Emptiness cast finishes, all raid members are afflicted with Cloying Condensation that prevents them from jumping. ![]() Standard stuff.įlood of Emptiness after-effects – Not a separate cast, but needs a separate discussion. Don’t stand on the glowy tiles, basically. Meanwhile, the one under her will become a damage zone throughout the phase. The ones at the corners will be destroyed with this cast and anyone standing on them will fall to their death. Flood of Emptiness – The squares at the corners of the arena and the square under the Cloud of Darkness are marked with AoEs. ![]()
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